There’s no space to satirise if you have nothing to pin that mockery onto, no recognisable backdrop. Set in the fictional location of ‘Anywhere, USA’, GTA 2 lost connection with the real world and its story, characters and themes were pretty ineffective as a result. GTA’s sequel was released 2 years later in 1999, but abandoned any sense of time and place altogether. Original maps for Grand Theft Auto (1997). Liberty City, Vice City and the state of San Andreas - Rockstar’s versions of New York, Miami and the California/Nevada area - provided a huge open world to explore and create chaos within, but they weren’t characters in themselves yet. The first GTA, originally called Race’n’Chase before the Houser brothers changed it (imagine queuing up for Race’n’Chase 5 this September), clumped Rockstar’s home cities together in one interconnected play-space. Rockstar – then known as DMA Design – made its first trip to Liberty City back in 1997.
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